MetroidNerd#9001's Ratings and Reviews
Super Metroid Nature by Jefe962 [SM Speedrun/Race], rated by MetroidNerd#9001 on Dec 24, 2018 (Star Star Star Star Star )
92% in 2:46
This hack is really good. It keeps the feel of vanilla with unchanged physics and mostly similar tiles, but it freshens it up with new palettes, music, and a whole pile of beautiful looking rooms to explore. This hack looks amazing, but it also plays very well. I had fun wandering around, sequence breaking, and seeing how well designed parts of this hack are. You never feel like you're being forced the way you're supposed to go. It's very open and fun to explore. I had a few annoyances along the way, but nothing made me want to stop playing the hack because a lot of it was me sequence breaking and trying too hard to get where I'm not supposed to go. The hack allows for it, but it won't always be easy, and that's good. This is a joy to play. 10/10 would recommend. Give this hack a run through. You won't regret it.
Metroid Fusion Repalette by MollyAncalime, Doc 4non & JKMaxx [MF Improvement], rated by MetroidNerd#9001 on Mar 03, 2019 (Star Star Star Star Star )
100% in 1:59
A nice refreshing look at Fusion. I don't like all of the palettes, but most of them are pretty good, and the rest are mostly underwhelming. It's fun to play through again; underwater AQA is beautiful. There are still a few bugs, but nothing too major.
Super Metroid: Depth by Tedicles [SM Quick Play], rated by MetroidNerd#9001 on Feb 01, 2019 (Star Star Star Star Star )
12% in 0:20
A nice, small hack that has a neat atmosphere. It is a bit too dark, but I like the eerie feel it gives to all of the rooms. My main thought going through this hack was: "Thank you for balancing all the enemies to the abilities Samus has!" It is pretty well built and is fun to play; it could use a bit more polish, but it doesn't detract from the whole hack that much. Give this one a try!
Super Metroid: Arrival by Jefe962 [SM Exploration], rated by MetroidNerd#9001 on Nov 21, 2018 (Star Star Star Star Star )
94% in 2:14
This is a fun hack. It looks great and the physics flow pretty well. There are a few annoyances though. There is a bit too much back and forth across the map with little sense of direction, and the hunt for the Chozo Keys is annoying, but it was still fun to play. I recommend playing this.
Super Metroid: space Junk (Not Contest Ver.) by Crystal Knight [SM Exploration], rated by MetroidNerd#9001 on Aug 18, 2018 (Star Star Star Star Star )
97% in 1:15
Overall this was a pretty fun hack to play. I enjoyed the custom graphics. Though there were a few errors still in things like slopes, it didn't really break the flow of gameplay all that much. I also liked the new names for the items. There were some annoying spots, including getting to the pre-Draygon area early and not wasting time thinking I could get up the room, and one of the grapple puzzles was also a bit annoying. Also, the Missile Refill pre-Crocomire does not work. Either way, this is a fun hack, and you should play it.
Super Metroid Exertion by Mentlegen [SM Improvement], rated by MetroidNerd#9001 on Apr 16, 2019 (Star Star Star Star Star )
37% in 0:59
A relatively blue hack that is a good showcase of the 4 suits feature. Quite a buggy hack (I played 1.1, they may have been fixed in 1.2) that does what it needs to do, and does it right. Looking forward to seeing the 4 suits in a full hack! The concept has a lot of potential.
Metroid Fusion C.L.E.A.N. Station by Mar99troid [MF Exploration], rated by MetroidNerd#9001 on Mar 18, 2019 (Star Star Star Star Star )
69% in 1:07
A nice Fusion hack that unfortunately is really mean about hiding where you are supposed to go. There are still a lot of bugs to iron out, but it is fun to play once you figure out what to do.
Super Metroid Containment Chamber by Lioran [SM Challenge], rated by MetroidNerd#9001 on Mar 17, 2019 (Star Star Star Star Star )
No completion stats.
An interesting hack with a lot of really difficult puzzles. The difficulty level is Expert as there many of the puzzles require mastery of advanced techniques not known to most players. Some of the puzzles are gratifying to figure out, and some are rather frustrating head-scratchers. It's a well-built hack that thankfully is quite forgiving if you mess up. It's really good for helping you learn advanced techniques if that's what you're into, otherwise, you won't get half of these puzzles. If you already know the techniques, you will have a blast. It's not for everyone, but it's a good hack nonetheless.
Super Metroid: Equilibrium by Shadow96 [SM Quick Play], rated by MetroidNerd#9001 on Jan 18, 2019 (Star Star Star Star Star )
30% in 18:00
I enjoyed the new things the hack had to offer, at least the ones I found. There were some neat spots, but also frustrating ones. A gripe I have is that there is no indication of how to use the Gravity Boost when you get it, but more frustrating was the silhouetted Botwoon. I was probably supposed to have the thermal visor there, but I couldn't fund it, and when I looked around a bit and wandered back to my ship, the hack just ended. Buggy hack, interesting graphics. I hope to see the new upgrades in a full hack someday. (Completion stats are estimates)
Super Metroid 32 by snipereighteen [SM Unknown], rated by MetroidNerd#9001 on Jan 11, 2019 (Star Star Star Star Star )
No completion stats.
Decent hack with nice thematics. The Metroids at the beginning add a lot to an eeriness factor but are also frustrating without the ability to kill them. The tiling is somewhat bland, but it still looks decent. Unfortunately, this hack is not complete, though it's still fun until the Bomb Torizo fight. Just no.
Super Metroid Redirect by j2001m [SM Exploration], rated by MetroidNerd#9001 on Nov 03, 2018 (Star Star Star Star Star )
101% in 2:23
Review written for version 1.2

This is a decent half hack of project base. That being so, it is harder to tell exactly what was made by the hack maker, and what was originally in project base. Either way, this hack, despite moving the items around, feels way to vanilla. Most rooms flow in almost the same way, and a lot aren't even changed at all. The original rooms, for the most part, are pretty good though.

The other main problem with the hack is the way some of the redirection is implemented. In my own playthrough, I wasn't really redirected by not having the necessary upgrades to proceed, but it was by arbitrary blockages. Locked doors, one-way passages, solid tiles that cut rooms in half requiring you to take a massive loop to get to the other side, these are the main culprits, but they are all really frustrating.

Overall, a nice first hack, but it has a lot of flaws that need to be sanded down. There isn't that much about it that makes it stand out either. Not recommended to those who do not like half-hacks, and somewhat recommendable to someone who just wants to play a hack.
Super Metroid Impossible Redesigned by pathomSM [SM Challenge], rated by MetroidNerd#9001 on Mar 11, 2019 (Star Star Star Star Star )
No completion stats.
This hack is not worth your time. I've played hacks like this before, and I have never beaten a single one of them for one reason: they aren't fun. Being hard for the sake of being hard is almost never the way to go when making a hack. (It also reinforces the stereotype that this is all that ROM hacks are.) When players encounter situations where the game is being cheap, or unnecessarily punishing, it makes want to stop playing; this happens a lot in this hack. My hope is that the author takes the criticism of this hack and goes and makes a much better hack because this is not worth your time to try to play.