Project Base
Release date: May 14, 2015
Author: Grime
Download: Version 0.7.2 [UH] (2195 downloads)
Genre: Improvement [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 1:40
Average collection: 89%
Read Me: Read Me
Forum thread: Forum Thread
Rating: Star Star Star Star Star
Other Links: Website
Description
Project Base keeps the original Super Metroid map mostly intact, while adding new stuff. It doesn't force the player to take a new path, or to use any advanced techniques. Sequence breaks and shortcuts have been left alone, with new ones added. Highly speedrunnable, and with a level of difficulty that is accessible to anyone. Works with Snes9X, ZSNES, higan/BSNES, and on SNES/flash cartridges.

The name "Project Base" refers its original purpose, which was to act as a base hack for others to build from. It first appeared in August 2009 after I was inspired by squishy_ichigo's Vanilla++ hack, and it is currently still being worked on. I take long breaks often to gather feedback and bug reports.

FEATURES:
- Alternate versions! Vanilla Palettes, Vanilla Gameplay, and Gameplay Only
- General movement is less inhibited, with many new tricks made possible
- Modified enemies and bosses, including AI and graphical touch-ups
- Faster elevators, doors, room transitions and item-collection sequences
- Optional new color palette for the entire game
- Bug fixes and polish applied whenever possible
- New rooms added, others expanded and/or merged
- Alternate versions that offer even more ways to enjoy Super Metroid!

SPECIAL MOVES:
- RESPIN -- press jump at any time during a normal fall to resume spinning
- BACK FLIP -- while crouched, hold run, then press and hold jump + back
- BOMB SKIP -- hold down to avoid bomb jumping
- QUICK MORPH #1 -- hold item cancel + press down to instantly morph
- QUICK MORPH #2 -- hold L + press down, only works in the air
- DEMORPH JUMP -- until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form
- SPEED BALL -- with Spring Ball equipped, Samus gains the ability to run at full speed as a ball
- UP SPIN -- while standing still, hold run to easily spin-jump straight up
- SPIN FALL -- hold jump as you fall from a ledge to flip automatically

See website/readme for more info.
Screenshots
Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Vismund Cygnus on May 12, 2015 (Star Star Star Star Star )
104% in 1:50
Project Base v0.7 fixes everything that was wrong with Project Base v0.6, then adds a few hundred things that make it go above and beyond all expectations.
By Cpt.Glitch on May 16, 2015 (Star Star Star Star Star )
No completion stats.
Super Metroid, only better. The many versions makes PB suitable for all occasions. Using this as a base (hence the name) for your hack will make for some great gameplay. I.E: Hyper metroid. Tons of shortcuts, physic changes, new pallets keep the game feeling fresh even though it is the same as vanilla layout and objective wise.
By retroknuckles on May 20, 2015 (Star Star Star Star Star )
No completion stats.
Does this even need any words? One of the best hack ever made, Play it.
By Boomerang on Jun 01, 2015 (Star Star Star Star Star )
104% in 2:10
Not much to say here: it's Super Metroid, but with a bunch of stuff added to make the experience a little more seamless and fun. The physics are re-worked to make things a little less clunky, and there are plenty of new connecting passages that expedite moving around greatly. Other areas have been expanded and the cookie-cutter save rooms have been remodeled into rooms that actually fit the environment they are located in. Many of the more nebulous power ups are located in much more simple locations, which can either be a positive or a detriment. Moving Missile Packs that are randomly located in the walls (in particular, the turtle room in Maridia and the left-most shaft after the power bomb floor in Norfair) is great, since those power ups were originally in silly, nonsensical locations. However, some may find it a little too easy. That being said, the new locations lend themselves to a great speedrun and I had a blast... blasting my way through this game!

The most major thing of note, of course, is the game-wide palette changes. Grime has mentioned that he went overboard on the warm colours, a sentiment I have to agree with. Brinstar and Norfair are both dominated by warm, washed-out palettes that give the hack a really homogeneous look. Adding a bit of variety will go a long way in making a more pleasurable experience.

That all being said, there's not much to complain about. It is, at its core, Super Metroid as we know and love it, but better--and we adore that game!
By RealRed on Jun 07, 2015 (Star Star Star Star Star )
100% in 3:00
Project Base.

A project that is effectively the accumulation of years worth of community resources combined with Grime's sheer love and dedication to the greatest game ever made.

It singlehandedly inspired me to make Hyper Metroid with it's lush worlds, beautiful palettes, and endless supply of new abilities for Samus. It's just that fucking good.
By CrAzY on Jun 07, 2015 (Star Star Star Star Star )
No completion stats.
Love all of it except the over abundance of warm color choices.
The new game play changes to Samus (such as the backflip & demorph jump) are excellent.
By Steel Sparkle on Jun 19, 2015 (Star Star Star Star Star )
104% in 0:56
Insane improvement on the vanilla Super Metroid.Grime did an amazing job. I love everything about this hack.. It's like a speed runners dream. Best improvement ever made.
By GoldenTorizo on Oct 09, 2015 (Star Star Star Star Star )
104% in 0:56
Is it just me, or do these updates to this hack get better and better? As an speedrunner in training, this hack is any speedrunner's dream.

Best rom hack I have ever played. Great job, Grime!
By CaptainIronMan on Dec 14, 2015 (Star Star Star Star Star )
No completion stats.
This hack is excellent. There really isn't much to dislike, if anything at all. If you are into speedrunning, racing, or the item randomizer*, you need to play this hack. In short, this hack gives Super Metroid a fresh feel while maintaining the original layout.

*More about the randomizer at the end

Good:
-Physics changes. I love the physics changes, my favorite in any hack so far
-Power to the player. There are some minor changes (fast firing super missiles, "running" in morph ball, etc.) that make it feel as if some of Samus's limits have been removed. It's really great.
-Shortcuts. The additional shortcuts are implemented very well
-Colors. Some colors are a bit strange, but most of the new colors give the game a bold new look that looks very nice in a lot of places.
-Minor details considered. I didn't realize how amazing the fully colored Samus in the item menu was until I played this hack. I don't know why Nintendo didn't do this for the original. Also, I really appreciate that reserve tanks come full instead of empty. This, in a way, gives value to grabbing reserves. I saw this level of attention to detail throughout the hack and it deserves praise.

Bad (kind of)
-The only "bad" thing about this hack are some of the colors. Personally, I think some areas are colored oddly but that is my personal preference. It doesn't really distract from the experience of the hack. Plus, if you are like me and prefer the original colors, you can look at the other configurations of this hack on Grime's website.

In my opinion, the physics only patch (or gameplay only patch as it is called on Grime's website) should be used for randomizer races. This patch allows suitless underwater wall-jumping and space-jumping. This means that players could manage suitless Maridia without falling way behind.
By Croakomire on Jun 12, 2016 (Star Star Star Star Star )
54% in 1:08
This hack is extremely well put together with the great mix of fast paced, fun, organized, and just the right amount of challenge. I love the physics changes, especially the back flip and keeping your momentum. keep up the great work. oh, and I can't forget, I love the color choices.
By Jet3rd on Aug 22, 2016 (Star Star Star Star Star )
68% in 1:28
Wow! This was awesome! The new physics and map changes made this game so much more fun then the original. Highly recommended to anybody who i bored with the physics of the original game and wants something more fast-paced.
By Aran;Jaeger on Dec 07, 2016 (Star Star Star Star Star )
104% in 1:46
Animals saved.
By Geothermal on Feb 08, 2017 (Star Star Star Star Star )
80% in 1:48
Amazing, Simply Amazing. Although i love the original super metroid controls this hack really tightens up all the gameplay to its smoothest and eliminates all the notorious clunkiness.

noting some of my favorite improvements:

+ this game really is for everyone. veteran, casual metroid player, noob, or speed runner +
(*the game is very speed run-able)

- the 1st beam has a rapid fire feature making the beginning of the game much more enjoyable.
*(over all your firing rate is faster with any beam)

- speed boosting is now easier to preform and takes less space to start.

-you fall much faster after you jump (this means less time floating around in the air)

- wall jumping is much faster

-doors now open immediately when you shoot them making it much easier to just run through them as you shoot.

-the water in the game doesn't slow you down as much even without gravity suit and you can now wall jump while in the water.

overall the game plays much faster and tighter then before. i still love the original super metroid but the improvements in this game really are amazing. easily my favorite super metroid hack, possibly one of the smoothest 2D metroid games i have ever played (outside of AM2R).
By kojakt on Feb 11, 2017 (Star Star Star Star Star )
No completion stats.
When it comes to being an objectively great hack, PB checks off nearly every box. Everything that is unique in this hack feels complimented by something that is familiar. It's got something for players of almost all skill levels. It has an intrinsic balance that feels both simple and brilliant. This is a really, really well made hack that demonstrates a little bit of almost every edit that one could do to make a hack that is accessible to everyone while also feeling like a unique experience. This would likely be the first hack I'd recommend to someone who is totally new to the scene. 9.5/10 overall. Certainly one of the best
By Pixel_Tiger on Jun 28, 2017 (Star Star Star Star Star )
103% in 2:45
I'm simply blown away how awesome this hack felt. Everything had that metroid feeling and MORE. Going into rooms you know from vanilla and then its slighty different or nicely merged or even better.. a choso statue awaits you for that little extra feeling that you accomplished something. It's so satisfying!!!

The colors where beautiful, the tiles... everything a piece of art. And the best part is: IT'S FOR BEGINNERS AND VETERANS! You don't even need to know about any tricks or advanced moves. YOU DON'T EVEN NEED TO KNOW THE BASE GAME!!!

10/10 for me, want to forget and experience again!!!
By Mumu_Didi on Nov 01, 2017 (Star Star Star Star Star )
104% in 0:54
One of the best Super Metroid Hack I have never played, even the best. Awesome experience, during my first playthrough and even during the speedruns !

I would recommend this hack to everyone, even new to Super Metroid, because isn't hard at all to be attract by this game, and to love it ...

The good thing with it too, is the complement hacks that grime developped, like vanilla with only the pbase physics or the project base map with vanilla physics/ palette ...

I give this hack a 10/5 ... but not possible so 5/5 :)

(RTA timing)
By advancedpillow on Nov 28, 2017 (Star Star Star Star Star )
No completion stats.
Properly honors its legendary forebearer, while, at the same time, reaching legendary status itself. A must-play for any fan of Super Metroid.
By Mattmatician2002 on Dec 15, 2017 (Star Star Star Star Star )
43% in 1:25
This takes Super Metroid and takes it to the next level. The new mechanics feel SUPER smooth (I love using the Back flip boost) but it did take a while for me to get used to how you stop moving horizontally after a wall jump, but such things happen when you change the mechanics. The multiple versions give variety with the default mode adding a different layout, new mechanics and new palletes. There are versions that keep the default colors, keep the original mechanics, only having the new mechanics, and even a Justin Bailey version. Would recommend.

You must login to rate this hack