Super Zero Mission
Release date: Apr 16, 2011
Author: SBniconico
Download: Version 2.4 [UH] (hard) (1271 downloads)
Download: Version 2.3 [UH] (3030 downloads)
Download: Version 2.2 [UH] (hard) (706 downloads)
Download: Version 2.2 [UH] (810 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 12:29
Average collection: 95%
Read Me: Readme [JAP]
Read Me: Readme [ENG]
Forum thread: Forum Thread
Rating: Star Star Star Star Star
Description
[Standard Edition]
A complete hack that artfully combines the essences of both Super Metroid and Metroid Zero Mission. A lot of ASM modifications were utilized in order to freshen up the gameplay considerably. Only the standard abilities of Samus are required to play this hack, but players adept with advanced techniques will find ample opportunity to use them. This hack, made by a Metroid hacker from Japan, is turning the heads of numerous Metroid hackers from the english-speaking world.

[Hard Edition]
For fans of Metroid Super Zero Mission and fans of hard-type hacks is the latest update to Metroid Super Zero Mission. Version 2.2 plus Hard Edition. You can play the most up-to-date standard version of the hack or you can play the special Hard Edition if you want more challenge. The screenshots reveal that the Hard Edition is heavily modified from the standard version of the hack.
Screenshots
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Ratings and Reviews
By Bloodsonic on Mar 30, 2015 (Star Star Star Star Star )
No completion stats.
This hack features new graphics, new code, and all new levels. It's large and highly ambitious. It all sounds good on paper, but in play, everything is executed poorly. Countless times certain actions will lock you out of other areas without you knowing or make certain items you missed nearly impossible to go back and obtain, and the difficulty ramps up exponentially to almost TAS level when reaching chozodia. The game essentially punishes you for playing it.

SZM Could be a triple-A hack, but it's botched by poor design choice after poor design choice.
By Cpt.Glitch on Mar 31, 2015 (Star Star Star Star Star )
No completion stats.
While I enjoyed the hack for a while, I never came to complete it. The difficulty (even on the "standard" version, ramps up at an almost idiotic rate. While it does have great new enemies, graphics, physics, and is a remake of the first metroid game I've ever played, (Zero Mission obviously), the difficulty was just too much to bear.

This is a very large and good hack, but it came more of a frustration rather than an enjoyment due to high difficulty early on.
By Zhs2 on Apr 02, 2015 (Star Star Star Star Star )
No completion stats.
You think it might be like the official Nintendo release of Zero Mission, but you quickly find yourself very, very wrong. Still, even for the difficulties in playing, there are a few good moments to it. Complete this only if you hate yourself.
By Metaquarius on Apr 04, 2015 (Star Star Star Star Star )
No completion stats.
SZM was ahead of its time when it came out and is still pretty impressive by today standards. It has raised the bar in almost every way possible. It's a large and complex world but doesn't lack of content and variety which is the pitfall most large hacks fall into. It has also a lot of replayability value with alternate paths, optional challenges and the hard version (if you have the skill of course). Howewer, 100% is basically not possible unless you have TAS reflexes. The only weak point I can think of is Chozodia, very uninspired place, bland and hard to navigate through.
SZM doesn't want to be Zero Mission, it combines elements and locations from various Metroid games to make its own unique adventure.
Recommended.
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By CrAzY on Jun 07, 2015 (Star Star Star Star Star )
No completion stats.
By GoldenTorizo on Oct 11, 2015 (Star Star Star Star Star )
No completion stats.
The only thing that keeps me from rating this hack a 4 or a 5 is the item locations. Some of them are near impossible to get without using some kind of tricks used in TAS speedruns. So me getting 100% on this hack is out of the question.
By Infinitys_End on Oct 12, 2015 (Star Star Star Star Star )
No completion stats.
I played this game when it first came out. I also wrote a review on it.
You can read my review here: http://www.metroid-database.com/reviews/mszm.php

I think faulting the game for its challenge ramp isn't fair - I am absolutely not a master Super Metroid player in any form or fashion, however I can do some of the "easy" tricks like mochball, IBJ, or mid-air morphing, and they are all required to enjoy this game to the end.

I continue to believe it's one of the best SM hacks ever made, but it needs to be played on an emulator in order to be fully completed. All future SM hackers should try to reach this level of care, detail, and complexity in level design.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
101% in 12:34
Animals saved.
Chose Hard Edition.
By vadoff on Feb 09, 2017 (Star Star Star Star Star )
No completion stats.
I really enjoyed this game, and it's one of my favorite Metroid games of all time. It really feels like an official successor to the series, like a "Super Metroid 2".

Not sure why some people here thought this game was impossible to beat, I'm not a Metroid pro by any means but I was able to beat this just fine (the normal version, not the hard one). Overall it was a bit harder than Super Metroid, and felt a lot longer as well which I appreciate.
By kojakt on Feb 11, 2017 (Star Star Star Star Star )
No completion stats.
I'm not a huge fan of particularly difficult hacks, but SZM makes up for being difficult by doing just about everything else really well, and many things excellently. I've seen but not played Zero Mission, yet it was easy to imply just how similar and different that this hack was from that game. The atmosphere and mechanics made me feel as though I was playing a game that was so different from Super Metroid, yet obviously built from Super Metroid in all of the best ways. Its level design was complex and confusing. It was easy to get lost or not know how to progress. I definitely felt like I was playing a game that required a player's guide or an abundance of patience and attention to detail to actually beat. But the amount of secrets, shortcuts, different paths to certain locations, and the intricate puzzle created by the level design kept me intrigued, and a bit frustrated, for most of the time I played it. My advice: don't be a hero. The internet is a thing, so if you get stuck, go find out where to go next. It will make the experience much more enjoyable. This shouldn't be your first hack to play, and you should try to have some familiarity with the mechanics of Super Metroid and with this hack, especially the shinespark mechanics. Then, when you have some time, SZM is well worth exploring. 9/10
By infinality on Mar 30, 2017 (Star Star Star Star Star )
No completion stats.
Compared to other SM players, I'm probably in the mid-range of skill level, so there were parts of this hack that were extremely difficult, and I absolutely used savestates! As the game went on, I also started peeking at maps that people had posted, which were helpful for parts that I couldn't figure out.

Aside from my own abilities, I loved the large map, and the thoughtful, meticulous design. I wish all hacks were done with this level of quality!
By Pixel_Tiger on Jul 12, 2017 (Star Star Star Star Star )
88% in 12:25
Top hack, very nice details, puzzles are great, enemies are ok (some are meh), lots of skill use required!

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